Thursday, April 25, 2013

Functions Testing

After establishing a distribution for work, started to develop a completely renovated engine. I have the honor to count with the support of Tony Jih, who was the designer of the Megamission 4, and developing current version of this project. This same engine was used as the base for a good start. The initial version was 3.6, and the images of here correspond to 4.1.


For more consistent new features, I took the task to remodel the entire classic X sheet, giving an enhanced palette and minor details of appearance. Finally, we did constantly tests, in a Demo Stage (with a prototype Tileset)

 










Speaking in terms of utility, the Megafans may have contrasting opinions. Some believe the Hang function is not useful at all, other discarded the option of crouching, among other criteria. In my humble opinion, a game function becomes useful as the use made of, and will be much better to have these functions available to increase the variety of the game.

Anyway, welcome any opinions or suggestions on the above, will be of great help to us. Until next time, Hunters!

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