Saturday, May 4, 2013

Meeting RDS

In recent days it has been working hard, and the workteam is slowly becoming a company, with independent functions and more organized.

To explain better, Reploid Soft is a company formed by development teams for creative projects, one of them is the fangames building.

 
However, each team member has their own personal projects, therefore, the idea of ​​forming a company is to grow each of these projects, which will be announced through time. 

For main version of MMXAD, Reploid Soft has RDS (Rocks Drive System), which is a game engine developed in GameMaker: Studio by Tony Jih.


Now you know one of the 2 engines. We're currently perfecting the basic use of the game, currently reaching 90% of accuracy regarding the installed SNES and PSX features.

We are giving our best to the video presentation, which must reach a proficient level compared to other fangames. More updates soon!



Thursday, April 25, 2013

Functions Testing

After establishing a distribution for work, started to develop a completely renovated engine. I have the honor to count with the support of Tony Jih, who was the designer of the Megamission 4, and developing current version of this project. This same engine was used as the base for a good start. The initial version was 3.6, and the images of here correspond to 4.1.


For more consistent new features, I took the task to remodel the entire classic X sheet, giving an enhanced palette and minor details of appearance. Finally, we did constantly tests, in a Demo Stage (with a prototype Tileset)

 










Speaking in terms of utility, the Megafans may have contrasting opinions. Some believe the Hang function is not useful at all, other discarded the option of crouching, among other criteria. In my humble opinion, a game function becomes useful as the use made of, and will be much better to have these functions available to increase the variety of the game.

Anyway, welcome any opinions or suggestions on the above, will be of great help to us. Until next time, Hunters!

Wednesday, April 17, 2013

Official Start

After almost a year, the project has finally taken consistency. Is now the right time when you know a little more about the FanGame we're working.



What's Megaman X AD?    

Of course, is a 16-Bit FanGame. But ultimately the idea is that it becomes more complex. The project itself will have different versions for multiple systems, for which will be divided into ''chapters''. It's basically about create an alternative sequel to Megaman X. 

Why do different versions? 

In my opinion, is a way to reach a target audience, and form a community in which to develop a gaming experience across devices. In addition, each version develops their sequence in the entire history of the game independently, that means that each version will have completely different game features.

What means ''AD''?

The main version of the game involves events after Megaman X8. However, as I said, there are several versions. From my point of view, the term X9 has become too shallow, and the fan-despair left very different expectations of how assumed it would be a game like that. In addition, the term ''AD'' represents ''Adventure'', which summarizes the entire project, no matter how many versions will.

Which is the motivation for this project?

For a long time, I have seen show MMX fan projects, of which many were canceled or discontinued. However, each of these projects cost a lot of effort and emerged from the inspiration and good ideas. Our goal for this aspect is construct a FanGame for many fans can identify with it, and recognize the efforts of all these people for believing in the possibility of having a real tribute to be very enjoyable.

What you'll find in this blog?

Updates for the project will be posted in concept way, and usually have reference images. However, there will also be updates through videos, not only about the game, but also other soundtrack works (one of my basic functions is the Music Composing)

Comments are welcome, and we are open to suggestions. Needless to say, take heart and be part of this new community ... Long live MMX!